Parallel port dongle crack3/10/2024 ![]() Thanks for the info! Good to know what kind of bytes it is transferring. After that /ACK the console sends a 0x53 byte and expects a byte with upper 4 bits set to zero. ![]() Or is that wrong - and the Yaroze isn't customized at all - and the actual dev hardware does simply consist of the dongle & cdrom bootdisc, and that stuff would work also on gray retail consoles?ĭanhans42 wrote:Someone on another site ran the boot executable through IDA and found that the Access Card just waits for a 0x21 byte and pulls down /ACK. It wouldn't need to check for an additional dongle. You can see that card on the photo in the wikipedia article, Īnybody knows something about that thing? What does it do? What transfer protocol does it use? Which games and/or which devkit software do require that dongle to be present? Does it also contain save memory like normal memory card? Does it contain some unique (per-user) serial number?Īnd what the fuck is it good for? I mean, if the Yaroze console is a customized PSX, then software could detect that console customizations. However, that seems to be a totally different design: It looks like a regular PSX memory card (but with text "ACCESS CARD" printed on it), and connects to the yaroze memory card slot. Interesting, I didn't knew that Sony used dongles!īut I've just noticed that they have also used a dongle for their homebrew Yaroze devkit.
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